february 5th
New York City 2018


thesis
#45 too much to read ~ second week


pocketPitch

I am
grau Puche a designer, graphic designer, creative, developer, not an engineer, coder, web developer and student/learner.
I care about
Learning, helping others learn, creating experiences, tech, entertainment, culture/art and games.
I want to explore
The significance of tangible interfaces over digital games and the relation between each other.
The creation of a multiplayer game with the mentioned interface characteristics.
I have
Read and compiled a selection of papers in hand movement and interaction with interfaces.
Doing so I pretend to find out the interaction that is gonna be what is going to shape the controller and therefore the digital game.

vexers

  1. having the digital game progress throttled by the controller.
  2. having to do “extra” user testing and doing so twice.

target

The prospective user of this project would be someone like me, meaning someone between 20 and 35, maybe more, body able, and of/or familiar with westerner culture.

The intention is to be as open as possible and try to gather the widest audience, but I need to establish the most compatible user anyways.

personas

Albert

Albert is a guy in his 20s that moved to a new country not long ago, he likes socializing and learning from people, but he’s kind of a wierdo too. This big cultural change makes him feel like an alien sometimes, which is both a good and a bad thing. He’s so busy that he has no time to play video games anymore, but he enjoys them a whole lot. They make differences between people either null or entertaining and he doesn’t have to think about all that while playing. He can be himself and have fun.

  • scared/excited about the future
  • cares about others way to much
  • enjoys being around people, but can be very timid

Michelle

Michelle is a woman on her 50s, she has 2 kids, one of them is finishing college, and the other is on her full teenager phase. She works more than 9 ours a day right in front of her business and life partner, somehow they’ve been married for 24 years and they still love each other. She tries to be home before 7pm on a daily, but that is not always possible, and when she does, she’s still is busy fixing her teenage daughter’s “life threatening” problems. in the rare occasion she has nothing that requires her, she enjoys reading and photography. She never liked games, the only one she ever played whiningly was Tetris.

  • family first, work second, … , herself last
  • enjoys traveling and photography
  • just discovered yoga and she liked it a lot.

storyboard

image alt text

Grab their attention, trigger their curiosity and make them stay through gameplay!


things our hands do

reads

Does visual perception of object afford action? Evidence from a neuroimaging study - ScienceDirect

Objects automatically potentiate action: an fMRI study of implicit processing

Bricks

A Survey of 3D Interaction Techniques

Hand-Object Interaction: From Grasping to Using

Actions or Hand-Object Interactions? Human Inferior Frontal Cortex and Action Observation - ScienceDirect

Reach and Dexterity

Postural Hand Synergies during Environmental Constraint Exploitation

Chris Harrison, Welcome

Hand gesture-based tangible interactions for manipulating virtual objects in a mixed reality environment

Visual and tangible interactions with physical and virtual objects using context-aware RFID - ScienceDirect

Design research & tangible interaction

Peripheral tangible interaction by analytic design

Exploring material-centered design concepts for tangible interaction

Tangible user interface laboratory: Teaching tangible interaction design in practice, AI EDAM, Cambridge Core

Design‐based research on the use of a tangible user interface for geometry teaching in an inclusive classroom

Usability recommendations in the design of mixed interactive systems

gP




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